; Facilities
FacilityBalance=( eFacility=eFacility_AccessLift, iCash=50, iElerium=0, iAlloys=0, iMaintenance=10, iTime=5, iPower=-2)
FacilityBalance=( eFacility=eFacility_ScienceLab, iCash=125, iElerium=0, iAlloys=0, iMaintenance=24, iTime=10, iPower=-3)
FacilityBalance=( eFacility=eFacility_Workshop, iCash=130, iElerium=0, iAlloys=0, iMaintenance=26, iTime=10, iPower=-3)
FacilityBalance=( eFacility=eFacility_SmallRadar, iCash=150, iElerium=0, iAlloys=0, iMaintenance=15, iTime=14, iPower=-5)
FacilityBalance=( eFacility=eFacility_Power, iCash=60, iElerium=0, iAlloys=0, iMaintenance=11, iTime=5, iPower=6);MAKE SURE TO SYNC THIS WITH POWER_NORMAL
FacilityBalance=( eFacility=eFacility_Foundry, iCash=75, iElerium=0, iAlloys=0, iMaintenance=20, iTime=10, iPower=-3)
FacilityBalance=( eFacility=eFacility_OTS, iCash=125, iElerium=0, iAlloys=0, iMaintenance=25, iTime=8, iPower=-3)
FacilityBalance=( eFacility=eFacility_AlienContain, iCash=85, iElerium=0, iAlloys=0, iMaintenance=18, iTime=7, iPower=-5)
FacilityBalance=( eFacility=eFacility_LargeRadar, iCash=300, iElerium=0, iAlloys=25, iMaintenance=26, iTime=21, iPower=-8)
FacilityBalance=( eFacility=eFacility_ThermalPower, iCash=200, iElerium=0, iAlloys=0, iMaintenance=23, iTime=8, iPower=20);MAKE SURE TO SYNC THIS WITH POWER_THERMAL
FacilityBalance=( eFacility=eFacility_EleriumGenerator, iCash=275, iElerium=30,iAlloys=40, iMaintenance=29, iTime=14, iPower=30);MAKE SURE TO SYNC THIS WITH POWER_ELERIUM
FacilityBalance=( eFacility=eFacility_PsiLabs, iCash=200, iElerium=20,iAlloys=20, iMaintenance=30, iTime=14, iPower=-3)
FacilityBalance=( eFacility=eFacility_HyperwaveRadar, iCash=175, iElerium=0, iAlloys=10, iMaintenance=30, iTime=14, iPower=-4)
FacilityBalance=( eFacility=eFacility_DeusEx, iCash=200, iElerium=10,iAlloys=10, iMaintenance=100,iTime=14, iPower=-5)
; Foundry Projects
FoundryBalance=(eTech=eFoundry_SHIV, iTime=7, iEngineers=5, iCash=70, iElerium=0, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AlienGrenades, iTime=7, iEngineers=20,iCash=75, iElerium=10,iAlloys=25,iFragments=20,iNumItems=1, eReqTech=eTech_Exp_Warfare, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_SHIV_Heal, iTime=7, iEngineers=10,iCash=70, iElerium=15,iAlloys=15,iFragments=0, iNumItems=0, eReqTech=eTech_EMP, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_CaptureDrone, iTime=14,iEngineers=10,iCash=175,iElerium=0, iAlloys=0, iFragments=20,iNumItems=4, eReqTech=eTech_AutopsyDrone, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_MedikitII, iTime=14,iEngineers=15,iCash=125,iElerium=0, iAlloys=0, iFragments=20,iNumItems=4, eReqTech=eTech_AutopsyThinMan, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_ArcThrowerII, iTime=14,iEngineers=10,iCash=100,iElerium=20,iAlloys=20,iFragments=20,iNumItems=4, eReqTech=eTech_Elerium, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AmmoConservation, iTime=14,iEngineers=15, iCash=150,iElerium=0, iAlloys=90,iFragments=20,iNumItems=6, eReqTech=eTech_AutopsyMuton, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AutomatedLasers, iTime=7, iEngineers=10, iCash=100,iElerium=0, iAlloys=30,iFragments=15,iNumItems=0, eReqTech=eTech_HeavyLasers, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AutomatedPlasma, iTime=7, iEngineers=20,iCash=200,iElerium=30,iAlloys=45,iFragments=30,iNumItems=0, eReqTech=eTech_Plasma_Heavy, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AdvancedFlight, iTime=14,iEngineers=25,iCash=325,iElerium=50,iAlloys=50,iFragments=0, iNumItems=2, eReqTech=eTech_Armor_ArchAngel, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_AdvancedConstruction, iTime=14,iEngineers=30,iCash=375,iElerium=30,iAlloys=50,iFragments=20,iNumItems=2, eReqTech=eTech_AutopsySectopod, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_VehicleRepair, iTime=14,iEngineers=20,iCash=175,iElerium=10,iAlloys=30,iFragments=0, iNumItems=4, eReqTech=eTech_AutopsyHeavyFloater,eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_PistolI, iTime=7, iEngineers=5, iCash=75, iElerium=0, iAlloys=0, iFragments=5, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_PistolII, iTime=7, iEngineers=10,iCash=150,iElerium=0, iAlloys=20,iFragments=25,iNumItems=0, eReqTech=eTech_LaserWeapons, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_PistolIII, iTime=14,iEngineers=20,iCash=250,iElerium=20,iAlloys=20,iFragments=50,iNumItems=0, eReqTech=eTech_Plasma_Pistol, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_SHIVSuppression, iTime=7, iEngineers=15,iCash=40, iElerium=0, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_StealthSatellites, iTime=7, iEngineers=20,iCash=150,iElerium=20,iAlloys=20,iFragments=0, iNumItems=3, eReqTech=eTech_AlienNavigation, eReqItem=eItem_None)
FoundryBalance=(eTech=eFoundry_Scope, iTime=7, iEngineers=10,iCash=75, iElerium=0, iAlloys=0, iFragments=15,iNumItems=0, eReqTech=eTech_WeaponFragments, eReqItem=eItem_None)
; OTS Upgrades
OTSBalance=(eTech=eOTS_Will_I, iCash=200, eRank=eRank_Major)
OTSBalance=(eTech=eOTS_SquadSize_I, iCash=50, eRank=eRank_Sergeant)
OTSBalance=(eTech=eOTS_XP_I, iCash=125, eRank=eRank_Sergeant)
OTSBalance=(eTech=eOTS_HP_I, iCash=150, eRank=eRank_Lieutenant)
OTSBalance=(eTech=eOTS_SquadSize_II, iCash=75, eRank=eRank_Captain)
OTSBalance=(eTech=eOTS_XP_II, iCash=250, eRank=eRank_Major)
OTSBalance=(eTech=eOTS_HP_II, iCash=275, eRank=eRank_Colonel)
; Techs
TechBalance=(eTech=eTech_WeaponFragments, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_AlienMaterials, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_Exp_Warfare, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Xenobiology, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=4)
TechBalance=(eTech=eTech_LaserWeapons, iTime=6, iAlloys=5, iElerium=0, iNumFragments=10, iNumItems=0)
TechBalance=(eTech=eTech_PrecisionLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_HeavyLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0)
TechBalance=(eTech=eTech_Plasma_Pistol, iTime=15, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Light, iTime=17, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Rifle, iTime=17, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Heavy, iTime=17, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1)
TechBalance=(eTech=eTech_Plasma_Sniper, iTime=15, iAlloys=10, iElerium=10, iNumFragments=50, iNumItems=0)
TechBalance=(eTech=eTech_Alloy_Cannon, iTime=15, iAlloys=25, iElerium=5, iNumFragments=40, iNumItems=0)
TechBalance=(eTech=eTech_BlasterLauncher, iTime=20, iAlloys=20, iElerium=10, iNumFragments=75, iNumItems=0)
TechBalance=(eTech=eTech_Plasma_Cannon, iTime=10, iAlloys=0, iElerium=10, iNumFragments=30, iNumItems=0)
TechBalance=(eTech=eTech_EMP, iTime=20, iAlloys=0, iElerium=20, iNumFragments=0, iNumItems=40)
TechBalance=(eTech=eTech_Fusion_Launcher, iTime=15, iAlloys=10, iElerium=20, iNumFragments=50, iNumItems=0)
TechBalance=(eTech=eTech_ArcThrower, iTime=3, iAlloys=0, iElerium=0, iNumFragments=10, iNumItems=0)
TechBalance=(eTech=eTech_BaseShard, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_AlienNavigation, iTime=5, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=2)
TechBalance=(eTech=eTech_UFOPowerSource, iTime=7, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
TechBalance=(eTech=eTech_Firestorm, iTime=15, iAlloys=10, iElerium=10, iNumFragments=75, iNumItems=0)
TechBalance=(eTech=eTech_Elerium, iTime=7, iAlloys=0, iElerium=10, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Carapace, iTime=7, iAlloys=10, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Skeleton, iTime=10, iAlloys=15, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Titan, iTime=20, iAlloys=15, iElerium=5, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_Ghost, iTime=17, iAlloys=15, iElerium=15, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Armor_ArchAngel, iTime=17, iAlloys=15, iElerium=15, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_PsiArmor, iTime=15, iAlloys=10, iElerium=10, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_Hyperwave, iTime=8, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_PsiLink, iTime=10, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateSectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateEthereal, iTime=10,iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
TechBalance=(eTech=eTech_InterrogateHeavyFloater, iTim
Результаты (
русский) 1:
[копия]Скопировано!
; УслугиFacilityBalance = (eFacility = eFacility_AccessLift, iCash = 50, iElerium = 0, iAlloys = 0, iMaintenance = 10, iTime = 5, iPower =-2) FacilityBalance = (eFacility = eFacility_ScienceLab, iCash = 125, iElerium = 0, iAlloys = 0, iMaintenance = 24, iTime = 10, iPower =-3) FacilityBalance = (eFacility = eFacility_Workshop, iCash = 130, iElerium = 0, iAlloys = 0, iMaintenance = 26, iTime = 10, iPower =-3) FacilityBalance = (eFacility = eFacility_SmallRadar, iCash = 150, iElerium = 0, iAlloys = 0, iMaintenance = 15, iTime = 14, iPower =-5) FacilityBalance = (eFacility = eFacility_Power, iCash = 60, iElerium = 0, iAlloys = 0, iMaintenance = 11, iTime = 5, iPower = 6); УБЕДИТЕСЬ, ЧТО ЭТО СИНХРОНИЗАЦИЯ С POWER_NORMALFacilityBalance = (eFacility = eFacility_Foundry, iCash = 75, iElerium = 0, iAlloys = 0, iMaintenance = 20, iTime = 10, iPower =-3) FacilityBalance = (eFacility = eFacility_OTS, iCash = 125, iElerium = 0, iAlloys = 0, iMaintenance = 25, iTime = 8, iPower =-3) FacilityBalance = (eFacility = eFacility_AlienContain, iCash = 85, iElerium = 0, iAlloys = 0, iMaintenance = 18, iTime = 7, iPower =-5) FacilityBalance = (eFacility = eFacility_LargeRadar, iCash = 300, iElerium = 0, iAlloys = 25, iMaintenance = 26, iTime = 21, iPower =-8) FacilityBalance = (eFacility = eFacility_ThermalPower, iCash = 200, iElerium = 0, iAlloys = 0, iMaintenance = 23, iTime = 8, iPower = 20); УБЕДИТЕСЬ, ЧТО ЭТО СИНХРОНИЗАЦИЯ С POWER_THERMALFacilityBalance = (eFacility = eFacility_EleriumGenerator, iCash = 275, iElerium = 30, iAlloys = 40, iMaintenance = 29, iTime = 14, iPower = 30); УБЕДИТЕСЬ, ЧТО ЭТО СИНХРОНИЗАЦИЯ С POWER_ELERIUMFacilityBalance = (eFacility = eFacility_PsiLabs, iCash = 200, iElerium = 20, iAlloys = 20, iMaintenance = 30, iTime = 14, iPower =-3) FacilityBalance = (eFacility = eFacility_HyperwaveRadar, iCash = 175, iElerium = 0, iAlloys = 10, iMaintenance = 30, iTime = 14, iPower =-4) FacilityBalance = (eFacility = eFacility_DeusEx, iCash = 200, iElerium = 10, iAlloys = 10, iMaintenance = 100, iTime = 14, iPower =-5) ; Литейное проектыFoundryBalance = (eTech = eFoundry_SHIV, iTime = 7, iEngineers = 5, iCash = 70, iElerium = 0, iAlloys = 0, iFragments = 0, iNumItems = 0, eReqTech = eTech_None, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_AlienGrenades, iTime = 7, iEngineers = 20, iCash = 75, iElerium = 10, iAlloys = 25, iFragments = 20, iNumItems = 1, eReqTech = eTech_Exp_Warfare, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_SHIV_Heal, iTime = 7, iEngineers = 10, iCash = 70, iElerium = 15, iAlloys = 15, iFragments = 0, iNumItems = 0, eReqTech = eTech_EMP, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_CaptureDrone, iTime = 14, iEngineers = 10, iCash = 175, iElerium = 0, iAlloys = 0, iFragments = 20, iNumItems = 4 eReqTech = eTech_AutopsyDrone, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_MedikitII, iTime = 14, iEngineers = 15, iCash = 125, iElerium = 0, iAlloys = 0, iFragments = 20, iNumItems = 4 eReqTech = eTech_AutopsyThinMan, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_ArcThrowerII, iTime = 14, iEngineers = 10, iCash = 100, iElerium = 20, iAlloys = 20, iFragments = 20, iNumItems = 4 eReqTech = eTech_Elerium, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_AmmoConservation = 14, iEngineers = iTime, 15, 150, iElerium = iCash = 0, iAlloys = 90, iFragments = 20, eReqTech = 6 iNumItems = eTech_AutopsyMuton, eReqItem = eItem_None) FoundryBalance = (eFoundry_AutomatedLasers = eTech, iTime = 7, iEngineers = 10, iElerium = 0, = 100 iCash, iAlloys = 30, iFragments = 15, eReqTech = 0, iNumItems = eTech_HeavyLasers, eReqItem = eItem_None)FoundryBalance = (eFoundry_AutomatedPlasma = eTech, iTime = 7, iEngineers = 8, iElerium = 30, = 200 iCash, iAlloys = 45, iFragments = 30, eReqTech = 0, iNumItems = eTech_Plasma_Heavy, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_AdvancedFlight = 14, iEngineers = iTime, 25, iCash = 325, iElerium = 50, iAlloys = 50, iFragments = 0, eReqTech = 2, iNumItems = eTech_Armor_ArchAngel, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_AdvancedConstruction = 14, iEngineers = iTime, 30, iCash = 375, iElerium = 30, iAlloys = 49, iFragments = 20, eReqTech = 2, iNumItems = eTech_AutopsySectopod, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_VehicleRepair = 14, iEngineers = iTime, 20, 175, 10 = iElerium = iCash, iAlloys = 30, iFragments = 0, eReqTech = 4 iNumItems = eTech_AutopsyHeavyFloater, eReqItem = eItem_None)FoundryBalance = (eFoundry_PistolI = eTech, iTime = 7, iEngineers = 5, iElerium = 0, = 75 iCash, iAlloys = 0, iFragments = 5, eReqTech = 0, iNumItems = eTech_None, eReqItem = eItem_None)FoundryBalance = (eFoundry_PistolII = eTech, iTime = 7, iEngineers = 10, iElerium = 0, 150 = iCash, iAlloys = 20, iFragments = 25, eReqTech = 0, iNumItems = eTech_LaserWeapons, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_PistolIII, iTime = 14, iEngineers = 20, iCash = 250, iElerium = 20, iAlloys = 20, iFragments = 50, iNumItems = 0, eReqTech = eTech_Plasma_Pistol, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_SHIVSuppression, iTime = 7, iEngineers = 15, iCash = 40, iElerium = 0, iAlloys = 0, iFragments = 0, iNumItems = 0, eReqTech = eTech_None, eReqItem = eItem_None) FoundryBalance = (eTech = eFoundry_StealthSatellites, iTime = 7, iEngineers = 20, iCash = 150, iElerium = 20, iAlloys = 20, iFragments = 0, iNumItems = 3, eReqTech = eTech_AlienNavigation, eReqItem = eItem_None)FoundryBalance = (eTech = eFoundry_Scope, iTime = 7, iEngineers = 10, iCash = 75, iElerium = 0, iAlloys = 0, iFragments = 15, iNumItems = 0, eReqTech = eTech_WeaponFragments, eReqItem = eItem_None); OTS обновленияOTSBalance = (eTech = eOTS_Will_I, iCash = 200, eRank = eRank_Major)OTSBalance = (eTech = eOTS_SquadSize_I, iCash = 50, eRank = eRank_Sergeant)OTSBalance = (eTech = eOTS_XP_I, iCash = 125, eRank = eRank_Sergeant)OTSBalance = (eTech = eOTS_HP_I, iCash = 150, eRank = eRank_Lieutenant)OTSBalance = (eTech = eOTS_SquadSize_II, iCash = 75, eRank = eRank_Captain)OTSBalance = (eTech = eOTS_XP_II, iCash = 250, eRank = eRank_Major)OTSBalance = (eTech = eOTS_HP_II, iCash = 275, eRank = eRank_Colonel); ТехниковTechBalance = (eTech = eTech_WeaponFragments, iTime = 2, iAlloys = 0, iElerium = 0, iNumFragments = 5, iNumItems = 0)TechBalance = (eTech = eTech_AlienMaterials, iTime = 2, iAlloys = 0, iElerium = 0, iNumFragments = 5, iNumItems = 0)TechBalance = (eTech = eTech_Exp_Warfare, iTime = 3, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_Xenobiology, iTime = 2, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 4)TechBalance = (eTech = eTech_LaserWeapons, iTime = 6 iAlloys = 5, iElerium = 0, iNumFragments = 10, iNumItems = 0)TechBalance = (eTech = eTech_PrecisionLasers, iTime = 8, iAlloys = 5, iElerium = 0, iNumFragments = 5, iNumItems = 0)TechBalance = (eTech = eTech_HeavyLasers, iTime = 8, iAlloys = 5, iElerium = 0, iNumFragments = 5, iNumItems = 0)TechBalance = (eTech = eTech_Plasma_Pistol, iTime = 15, iAlloys = 0, iElerium = 5, iNumFragments = 40, iNumItems = 1)TechBalance = (eTech = eTech_Plasma_Light, iTime = 17, iAlloys = 0, iElerium = 5, iNumFragments = 40, iNumItems = 1)TechBalance = (eTech = eTech_Plasma_Rifle, iTime = 17, iAlloys = 10, iElerium = 10, iNumFragments = 40, iNumItems = 1)TechBalance = (eTech = eTech_Plasma_Heavy, iTime = 17, iAlloys = 10, iElerium = 10, iNumFragments = 40, iNumItems = 1)TechBalance = (eTech = eTech_Plasma_Sniper, iTime = 15, iAlloys = 10, iElerium = 10, iNumFragments = 50, iNumItems = 0)TechBalance = (eTech = eTech_Alloy_Cannon, iTime = 15, iAlloys = 25, iElerium = 5, iNumFragments = 40, iNumItems = 0)TechBalance = (eTech = eTech_BlasterLauncher, iTime = 20, iAlloys = 20, iElerium = 10, iNumFragments = 75, iNumItems = 0)TechBalance = (eTech = eTech_Plasma_Cannon, iTime = 10, iAlloys = 0, iElerium = 10, iNumFragments = 30, iNumItems = 0)TechBalance = (eTech = eTech_EMP, iTime = 20, iAlloys = 0, iElerium = 20, iNumFragments = 0, iNumItems = 40)TechBalance = (eTech = eTech_Fusion_Launcher, iTime = 15, iAlloys = 10, iElerium = 20, iNumFragments = 50, iNumItems = 0)TechBalance = (eTech = eTech_ArcThrower, iTime = 3, iAlloys = 0, iElerium = 0, iNumFragments = 10, iNumItems = 0)TechBalance = (eTech = eTech_BaseShard, iTime = 3, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_AlienNavigation, iTime = 5, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 2)TechBalance = (eTech = eTech_UFOPowerSource, iTime = 7, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 1)TechBalance = (eTech = eTech_Firestorm, iTime = 15, iAlloys = 10, iElerium = 10, iNumFragments = 75, iNumItems = 0)TechBalance = (eTech = eTech_Elerium, iTime = 7, iAlloys = 0, iElerium = 10, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_Armor_Carapace, iTime = 7, iAlloys = 10, iElerium = 0, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_Armor_Skeleton, iTime = 10, iAlloys = 15, iElerium = 0, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_Armor_Titan, iTime = 20, iAlloys = 15, iElerium = 5, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_Armor_Ghost, iTime = 17, iAlloys = 15, iElerium = 15, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_Armor_ArchAngel, iTime = 17, iAlloys = 15, iElerium = 15, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_PsiArmor, iTime = 15, iAlloys = 10, iElerium = 10, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_Hyperwave, iTime = 8, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0)TechBalance = (eTech = eTech_PsiLink, iTime = 10, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0)TechBalance=(eTech=eTech_InterrogateSectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)TechBalance=(eTech=eTech_InterrogateFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)TechBalance=(eTech=eTech_InterrogateMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)TechBalance=(eTech=eTech_InterrogateThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)TechBalance=(eTech=eTech_InterrogateEthereal, iTime=10,iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)TechBalance=(eTech=eTech_InterrogateBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)TechBalance=(eTech=eTech_InterrogateMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)TechBalance=(eTech=eTech_InterrogateHeavyFloater, iTim
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Результаты (
русский) 2:
[копия]Скопировано!
; Услуги
FacilityBalance = (= eFacility eFacility_AccessLift, ICash = 50 iElerium = 0 = 0 iAlloys, iMaintenance = 10, 5 = быстро, Ipower = -2)
FacilityBalance = (= eFacility eFacility_ScienceLab, ICash = 125, iElerium = 0 = iAlloys 0 iMaintenance = 24, 10 = быстро, Ipower = -3)
FacilityBalance = (= eFacility eFacility_Workshop, ICash = 130, iElerium = 0 = 0 iAlloys, iMaintenance = 26, 10 = быстро, Ipower = -3)
FacilityBalance = ( eFacility = eFacility_SmallRadar, ICash = 150 iElerium = 0 = 0 iAlloys, iMaintenance = 15, 14 = быстро, Ipower = -5)
FacilityBalance = (= eFacility eFacility_Power, ICash = 60, iElerium = 0 = 0 iAlloys, iMaintenance = 11, 5 = быстро, Ipower = 6); чтобы убедиться, что синхронизация с ЭТОЙ POWER_NORMAL
FacilityBalance = (= eFacility eFacility_Foundry, ICash = 75 iElerium = 0 = 0 iAlloys, iMaintenance = 20, 10 = быстро, Ipower = -3)
FacilityBalance = (= eFacility_OTS eFacility, ICash = 125, iElerium = 0 = 0 iAlloys, iMaintenance = 25 = 8 быстро, Ipower = -3)
FacilityBalance = (= eFacility eFacility_AlienContain, ICash = 85, iElerium = 0 = 0 iAlloys , iMaintenance = 18, 7 = быстрая, Ipower = -5)
FacilityBalance = (= eFacility eFacility_LargeRadar, ICash = 300 iElerium = 0 = iAlloys 25, iMaintenance = 26, 21 = быстро, Ipower = -8)
FacilityBalance = (eFacility = eFacility_ThermalPower, ICash = 200 iElerium = 0, iAlloys = 0, iMaintenance = 23, быстро = 8, Ipower = 20): Убедитесь, что синхронизация это с POWER_THERMAL
FacilityBalance = (eFacility = eFacility_EleriumGenerator, ICash = 275, = 30 iElerium iAlloys = 40 = 29 iMaintenance, быстро = 14, Ipower = 30): Убедитесь, что синхронизация это с POWER_ELERIUM
FacilityBalance = (eFacility = eFacility_PsiLabs, ICash = 200 iElerium = 20, iAlloys = 20, = 30 iMaintenance быстро = 14 , Ipower = -3)
FacilityBalance = (= eFacility eFacility_HyperwaveRadar, ICash = 175, iElerium = 0 = iAlloys 10, iMaintenance = 30, 14 = быстро, Ipower = -4)
FacilityBalance = (= eFacility eFacility_DeusEx, ICash = 200 iElerium = 10 = 10 iAlloys, iMaintenance = 100, 14 = быстро, Ipower = -5); Литейное Проекты FoundryBalance = (Etech = eFoundry_SHIV, быстро = 7, iEngineers = 5, ICash = 70 iElerium = 0, iAlloys = 0, iFragments = 0, iNumItems = 0, eReqTech = eTech_None, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_AlienGrenades, быстро = 7, iEngineers = 20, = 75 ICash iElerium = 10, = 25 iAlloys, iFragments = 20, iNumItems = 1, eReqTech = eTech_Exp_Warfare, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_SHIV_Heal, быстро = 7, iEngineers = 10, = 70 ICash iElerium = 15, iAlloys = 15, iFragments = 0, iNumItems = 0, eReqTech = eTech_EMP, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_CaptureDrone, быстро = 14, = 10 iEngineers, ICash = 175, iElerium = 0, iAlloys = 0, iFragments = 20, iNumItems = 4, eReqTech = eTech_AutopsyDrone, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_MedikitII, быстро = 14, iEngineers = 15, ICash = 125, iElerium = 0, iAlloys = 0 , iFragments = 20, iNumItems = 4, eReqTech = eTech_AutopsyThinMan, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_ArcThrowerII, быстро = 14, iEngineers = 10, ICash = 100 iElerium = 20, iAlloys = 20, iFragments = 20, = iNumItems 4, eReqTech = eTech_Elerium, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_AmmoConservation, быстро = 14, iEngineers = 15, ICash = 150 iElerium = 0, iAlloys = 90, iFragments = 20, iNumItems = 6, eReqTech = eTech_AutopsyMuton, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_AutomatedLasers, быстрые = 7, iEngineers = 10, ICash = 100 iElerium = 0, iAlloys = 30 iFragments = 15, iNumItems = 0, eReqTech = eTech_HeavyLasers, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_AutomatedPlasma, быстро = 7, iEngineers = 20, ICash = 200 = 30 iElerium iAlloys = 45 = 30 iFragments iNumItems = 0, eReqTech = eTech_Plasma_Heavy, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_AdvancedFlight, быстро = 14, iEngineers = 25, = 325 ICash, iElerium = 50 = 50 iAlloys iFragments = 0, iNumItems = 2, eReqTech = eTech_Armor_ArchAngel, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_AdvancedConstruction, быстро = 14, = 30 iEngineers ICash = 375 , iElerium = 30 = 50 iAlloys iFragments = 20, iNumItems = 2, eReqTech = eTech_AutopsySectopod, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_VehicleRepair, быстро = 14, iEngineers = 20, = 175 ICash, iElerium = 10, = iAlloys 30 iFragments = 0, iNumItems = 4, eReqTech = eTech_AutopsyHeavyFloater, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_PistolI, быстро = 7, iEngineers = 5, ICash = 75 iElerium = 0, iAlloys = 0, iFragments = 5, iNumItems = 0, eReqTech = eTech_None, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_PistolII, быстро = 7, iEngineers = 10, ICash = 150 iElerium = 0, iAlloys = 20, = 25 iFragments, iNumItems = 0, eReqTech = eTech_LaserWeapons, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_PistolIII, быстро = 14, iEngineers = 20, ICash = 250 iElerium = 20, iAlloys = 20, = 50 iFragments iNumItems = 0, eReqTech = eTech_Plasma_Pistol, eReqItem = eItem_None) FoundryBalance = ( Etech = eFoundry_SHIVSuppression, быстро = 7, iEngineers = 15, = 40 ICash iElerium = 0, iAlloys = 0, iFragments = 0, iNumItems = 0, eReqTech = eTech_None, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_StealthSatellites, быстро = 7 , iEngineers = 20, ICash = 150 iElerium = 20, iAlloys = 20, iFragments = 0, iNumItems = 3, eReqTech = eTech_AlienNavigation, eReqItem = eItem_None) FoundryBalance = (Etech = eFoundry_Scope, быстро = 7, iEngineers = 10, = ICash 75, iElerium = 0 = 0 iAlloys, iFragments = 15, iNumItems = 0 = eReqTech eTech_WeaponFragments, eReqItem = eItem_None); Отс Обновления OTSBalance = (Etech = eOTS_Will_I, ICash = 200 = eRank eRank_Major) OTSBalance = (Etech = eOTS_SquadSize_I, ICash = 50 = eRank eRank_Sergeant) OTSBalance = (Etech = eOTS_XP_I, ICash = 125, eRank = eRank_Sergeant) OTSBalance = ( Etech = eOTS_HP_I, ICash = 150 = eRank eRank_Lieutenant) OTSBalance = (Etech = eOTS_SquadSize_II, ICash = 75 = eRank eRank_Captain) OTSBalance = (Etech = eOTS_XP_II, ICash = 250 = eRank eRank_Major) OTSBalance = (Etech = eOTS_HP_II, ICash 275 = = eRank_Colonel eRank); Техники TechBalance = (Etech = eTech_WeaponFragments, быстро = 2, iAlloys = 0, iElerium = 0, iNumFragments = 5, iNumItems = 0) TechBalance = (Etech = eTech_AlienMaterials, быстро = 2, iAlloys = 0, iElerium = 0, iNumFragments = 5 , iNumItems = 0) TechBalance = (Etech = eTech_Exp_Warfare, быстро = 3, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_Xenobiology, быстро = 2, iAlloys = 0, iElerium = 0 , iNumFragments = 0, iNumItems = 4) TechBalance = (Etech = eTech_LaserWeapons, быстро = 6, iAlloys = 5, iElerium = 0, iNumFragments = 10, iNumItems = 0) TechBalance = (Etech = eTech_PrecisionLasers, быстро = 8, iAlloys = 5 , iElerium = 0, iNumFragments = 5, iNumItems = 0) TechBalance = (Etech = eTech_HeavyLasers, быстро = 8, iAlloys = 5, iElerium = 0, iNumFragments = 5, iNumItems = 0) TechBalance = (Etech = eTech_Plasma_Pistol, быстро = 15 , iAlloys = 0, iElerium = 5, iNumFragments = 40 iNumItems = 1) TechBalance = (Etech = eTech_Plasma_Light, быстро = 17, iAlloys = 0, iElerium = 5, iNumFragments = 40 iNumItems = 1) TechBalance = (Etech = eTech_Plasma_Rifle , быстро = 17, iAlloys = 10, iElerium = 10, = 40 iNumFragments iNumItems = 1) TechBalance = (Etech = eTech_Plasma_Heavy, быстро = 17, iAlloys = 10, iElerium = 10, = 40 iNumFragments iNumItems = 1) TechBalance = (Etech = eTech_Plasma_Sniper, быстро = 15, iAlloys = 10, iElerium = 10, = 50 iNumFragments iNumItems = 0) TechBalance = (Etech = eTech_Alloy_Cannon, быстро = 15, = 25 iAlloys, iElerium = 5, iNumFragments = 40 = iNumItems 0) TechBalance = (Etech = eTech_BlasterLauncher, быстро = 20, iAlloys = 20, iElerium = 10, = 75 iNumFragments iNumItems = 0) TechBalance = (Etech = eTech_Plasma_Cannon, быстро = 10, iAlloys = 0, iElerium = 10, = iNumFragments 30 iNumItems = 0) TechBalance = (Etech = eTech_EMP, быстро = 20, iAlloys = 0, iElerium = 20, iNumFragments = 0, iNumItems = 40) TechBalance = (Etech = eTech_Fusion_Launcher, быстро = 15, iAlloys = 10, = iElerium 20, iNumFragments = 50 iNumItems = 0), TechBalance = (Etech = eTech_ArcThrower, быстро = 3, iAlloys = 0, iElerium = 0, iNumFragments = 10, iNumItems = 0) TechBalance = (Etech = eTech_BaseShard, быстро = 3, = iAlloys 0 iElerium = 0, iNumFragments = 0, = 0 iNumItems) TechBalance = (Etech = eTech_AlienNavigation, быстро = 5, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 2) TechBalance = (Etech = eTech_UFOPowerSource, быстро = 7, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 1) TechBalance = (Etech = eTech_Firestorm, быстро = 15, iAlloys = 10, iElerium = 10, iNumFragments = 75 iNumItems = 0) TechBalance = (Etech = eTech_Elerium, быстро = 7, iAlloys = 0, iElerium = 10, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_Armor_Carapace, быстро = 7, iAlloys = 10, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_Armor_Skeleton, быстро = 10, iAlloys = 15, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_Armor_Titan, быстро = 20, iAlloys = 15, iElerium = 5, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_Armor_Ghost, быстро = 17, iAlloys = 15, iElerium = 15, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_Armor_ArchAngel, быстро = 17, iAlloys = 15, iElerium = 15, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_PsiArmor, быстро = 15, iAlloys = 10, iElerium = 10, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_Hyperwave, быстро = 8, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_PsiLink, быстро = 10, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_InterrogateSectoid, быстро = 2, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_InterrogateFloater, быстро = 2, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_InterrogateMuton, быстро = 2, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_InterrogateThinMan, быстро = 2, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_InterrogateEthereal, быстро = 10, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_InterrogateBerserker, быстро = 2, iAlloys = 0, iElerium = 0, iNumFragments = 0, iNumItems = 0) TechBalance = (Etech = eTech_InterrogateMutonElite, быстро = 2, iAlloys = 0 = 0 iElerium, iNumFragments = 0 = 0 iNumItems) TechBalance = (Etech = eTech_InterrogateHeavyFloater, Itim
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